Developers

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Game Design – Todd Alderman[edit | edit source]

Starting as a level designer at 2015 Inc. on Medal of Honor: Allied Assault, Todd joined Infinity Ward and eventually became a Lead Game Designer on Call of Duty 2, Modern Warfare 1 and 2, then on to Respawn Entertainment’s Titanfall. Todd's primary focus has been multiplayer, leading the charge in designing what has become a revolution in multiplayer gaming and helping to propel the Call of Duty franchise into being one of the biggest in entertainment history. Todd now pursues the dream of making To The Death as big as previous franchises he was fortunate to be a part of.

Engineering – Francesco Gigliotti[edit | edit source]

As former Lead Software Engineer at Infinity Ward and Respawn Entertainment, 'Frank' considers himself extremely fortunate to have worked with and learned from some of the best developers in the industry. Frank is most noted for leading the engineering team responsible for the revolutionary Call of Duty game play. He was directly responsible for the player controls which have become the industry standard for first person shooters on consoles. After Modern Warfare 2, Frank continued as a Lead Engineer for two years on Respawn's Titanfall. Frank now looks forward to bringing his extensive experience to new genres, starting with To The Death.

Art Direction – Cecil Kim[edit | edit source]

Now Creative Director/CCO at Section Studios, Cecil Kim has been working as a concept artist in the entertainment industry for the past 15 years. Beginning as a storyboard artist on Parasite Eve at SquareUSA and soon after on the Final Fantasy IX team as a concept artist. Cecil joined Sony Santa Monica where he poured his soul into God of War 1, 2, 3 and Ascension for next 10 years. During his career at Sony, Cecil became a Visual Development Lead for “God of War 3″ in which he was awarded the Artistic Achievement Award from British Academy of Film and Television Arts.

Development – Jimmy Yun[edit | edit source]

Jimmy is a strategist with extensive experience in process development and project management in various industries. Prior to Section, Jimmy founded Bluecanvas, Inc., which is an artist social network, publication, and online shop that services artists and customers all over the world.

Development – Justin Yun[edit | edit source]

Justin Yun has been working as an art director, concept artist and illustrator in the entertainment industry for the past 8 years. Justin received his BFA in Illustration from Art Center College of Design. His work has ranged from video games, television, music videos and film. Justin currently resides as Creative Director/CCO for Section Studios doing visual development for companies such as Riot Games, Harmonix, Sony, and Gearbox.

Art and Animation – Section Studios[edit | edit source]

The talented team at Section Studios is comprised of a variety of exceptional artists, animators, and developers. These are the guys and gals that will bring the vision into a reality and bring To The Death to life. Sound Design – Formosa Interactive Comprised of award winning movie and game industry veterans who have worked on such movies as Pacific Rim, Iron Man 3, and Hellboy 2, as well as work for game studios like Riot Games and Platinum Games.

Music – Logan Mader[edit | edit source]

Gold record song writer, performer, producer and ex-Machine Head guitarist, Logan Mader is on board to compose the soundtrack for To The Death! Some of Logan's credits include Five Finger Death Punch, Gojira, Bullet For My Valentine, Periphery, Limp Bizkit, and the Metal Gear Rising soundtrack.